![]() ![]() nostartfiles -nodefaultlibs -e _start -ldylib1.o \ usr/local/opt/game-porting-toolkit-compiler/bin/clang -m64 -o loader/wine64-preloader loader/preloader.o loader/preloader_mac.o -Wl,-no_pie -mmacosx-version-min=10.7 \ macosx_version_min has been renamed to -macos_version_min Ld: warning: ignoring duplicate library '-lSystem' Running the command brew -v install apple/apple/game-porting-toolkit, and encountered the error below. Using latest 1.0.2 version: Error: apple/apple/game-porting-toolkit 1.0.2 did not build We will review it but may or may not accept it.ĭid anyone have the same issue and found a fix for it? Try to figure out the problem yourself and submit a fix as a pull request. You may ask for help in Homebrew's discussions but are unlikely to receive a response. It is expected behaviour that Homebrew will be buggy and slow.ĭo not create any issues about this on Homebrew's GitHub repositories.ĭo not create any issues even if you think this message is unrelated.Īny opened issues will be immediately closed without response.ĭo not ask for help from Homebrew or its maintainers on social media. It is expected behaviour that some formulae will fail to build in this pre-release version. We do not provide support for this pre-release version. Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.makeĭo not report this issue to Homebrew/brew or Homebrew/homebrew-core! Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02. Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01. Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/wine64-build ![]() Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/00.options.out It threw the following error: Error: apple/apple/game-porting-toolkit 1.0 did not build Everything worked fine until I ran the command brew -v install apple/apple/game-porting-toolkit. I followed the instruction from this page ![]()
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